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Mordhau

Heir's flagship game module. Mordhau leagues get the deepest stat pipeline on the platform: live server tracking, the Heir Enhanced Stats in-game mod, per-swing and per-weapon data, an eight-part skill rating, and Round Impact.

Identity

Players link with /identity link using their PlayFab ID — the account ID Mordhau servers report. Stats recorded before someone links are backfilled automatically once they do.

Modes tracked

ModeShapeWhat it means for stats
Skirmish (SKM)One life per roundReal rounds: per-round stats, clutches, and Round Impact
Hardpoint (HPT)Point-hold, respawnsTime-on-point and hold timelines; rates are computed per nominal round (90 seconds of game clock) so a Hardpoint game compares fairly with round-based play

Each mode also gets its own rating scope — profiles show a Skirmish rating and a Hardpoint rating alongside the overall.

What gets recorded

Basic stats (any server, no mod required): kills, deaths, team kills, suicides, score, time on point, round participation, and 1vX clutch outcomes.

Enhanced stats (servers running the Heir Enhanced Stats mod):

  • Damage dealteffective damage against enemies only, correct under balance mods like CSWIC. Capped at what the victim actually had left, so overkill doesn't pad anyone.
  • Damage taken, and team damage — tracked separately; team damage never counts toward damage dealt, kills, or K/D.
  • Hits and headshots, with a hit-zone breakdown (head / torso / legs).
  • Swing types — strikes, stabs, kicks, and the rest of the move palette.
  • Per-weapon damage and hits.
  • Parries and chambers.
  • Assists — awarded for 30+ damage on a victim someone else finishes.

Enhanced stats are always collected on servers running the mod, whatever the league's plan — displaying them on profiles, match pages and leaderboards is an Ultimate feature. Upgrading reveals the full history retroactively, and ratings always use everything that was measured regardless of plan.

The Mordhau skill rating

The Heir Rating scores each player 0–100 against their own league's distribution over their recent matches. Mordhau declares the platform's fullest skill set:

SkillWhat it measures
SlayingKills per round, corroborated by real damage — chip damage that never converts, or kill-stealing with no damage behind it, both pull the score down
SurvivalStaying alive, corroborated by damage avoided
ImpactRound Impact — win-probability swing per round (below)
PrecisionHeadshot rate and damage per hit — pure efficiency, no volume to farm
TeamplayAssists, kill participation, and team-damage discipline
Clutch1vX conversion rate
ObjectiveTime on point per Hardpoint round
Defense (display-only)Chambers and parries per round — shown but not scored, because the game reports parry attempts, not successes

The overall rating is a calibrated composite of the scored skills — league median sits at 50, and 100 is asymptotic (approachable, never reached, so the top of a ladder always stays distinguishable). The rating covers your recent matches, extending as far back as needed to hold the league's minimum-rounds threshold — if you've ever played enough rounds, you have a rating.

Round Impact

In Skirmish, every kill is priced by how much it swings the round's win probability: the opening kill of a 5v5 is worth a lot, mopping up a 5v1 almost nothing, and a kill while down 1v2 is enormous. Credit for a kill is split between the finisher and everyone who damaged the victim, in proportion to damage. Deaths that get traded within seconds are partially refunded, and rounds won on score or time settle their remaining win probability to the survivors — surviving out a round your team banks is impact, and a 1vX timer clutch collects the whole of it.

Stat eras

Mordhau stats live in era 2 — everything recorded since the Enhanced Stats mod shipped. Ratings, leaderboards and profile aggregates read the current era only, so pre-mod numbers never mix with measured ones; old matches stay viewable forever in match history.

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